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List Of Monster Hunter Monsters

All the fearsome beasts you'll be fighting in Monster Hunter Rising

monster hunter rise combat
(Epitome credit: Capcom)

Looking for a Monster Hunter Rise monster listing? As a Monster Hunter player since the original landed on PS2 eighteen years ago, it feels strange that Monster Hunter has finally establish a stable habitation on the PC. This year, nosotros're getting a double serving of dragons to bash with Monster Hunter Rise and its expansion, Sunbreak, which is out this summertime. Originally released on the Nintendo Switch last year, Monster Hunter Rise (opens in new tab) is a slightly faster, lighter game than World, with a focus on loftier-agility combat against a fresh set of monsters inspired by Japanese myth and legend.

While about half of Rise'due south bandage are returning favourites from Earth, let's take a quick peek at the 22 monsters making their PC debut this calendar week (non counting that quondam MMO spin-off (opens in new tab)). Just think of all the swords you lot'll be able to turn them into.

Be warned that spoilers grow. If yous want these Monster Hunter Rise monsters to surprise y'all, tread advisedly. If you demand more help in your battle against The Rampage, bank check out our essential Monster Hunter Rise tips (opens in new tab).

Monster Hunter Rise monster list: The PC debutants

Swell Izuchi

(Prototype credit: Capcom)

Starting time advent: Monster Hunter Rise

Every Monster Hunter game has at least one of these; a barely-upgraded pack-leader version of some small-scale nuisance critter, perfect for new players to smashing until they're feeling confident plenty to tackle the existent monsters. The Keen Izuchi fills that office admirably, albeit with the fun twist of being a coordinated pack hunter.

Every Not bad Izuchi—a furry velociraptor-like creature with a bladed tail—is flanked by a pair of regular Izuchi, which behave similar extensions of the pack-leader's body. They're capable of some quite impressive synchronized attacks, often pausing to pose proudly later each swing. A fine opportunity to remind them that pride comes before a tearing beatdown.

Once the minions are cleared up, the Great Izuchi is even less dangerous, although still impressive to picket, and a bit of a statement of intent for the game. The monsters native to Kamura are a more acrobatic, stylish agglomeration than what you might have seen in MH: Globe. Yous'll want to brush up on your ninja moves to continue up.

Arzuros

(Image credit: Capcom)

First appearance: Monster Hunter Portable 3rd

Evolution in the world of Monster Hunter always goes one step too far. Bears are bad enough in real life, but the Arzuros skips straight to the D&D Monster Manual ideal of the Dire Bear. Have your average honey-coveting ursine, embrace it in armored scales and amp up the assailment and you lot've got a large hairy trouble for anybody.

Thankfully, the Arzuros is introduced very early on and isn't as well much to worry about. Like the Great Izuchi, the Arzuros is a flake more agile than information technology first appears, but its attacks are yet predictably carry-similar. It has no elemental powers, unless 'bear' is an element and nobody told me. Information technology probably should be.

The Arzuros is equally weak to both Fire and Ice elements, but the greatest weapon you lot tin use against it is a jar total of dearest. If you're struck by a grapple attack, rather than give you a mauling, the bear may opt to just steal whatever love yous're carrying, sit downwards and take a snack instead of continuing the fight. Punish it, or just enjoy a brief respite from the violence.

Nifty Baggi

(Image credit: Capcom)

First advent: Monster Hunter 3

A little bigger and tougher than the Izuchi, but less subtle and a little more abrasive to fight. The Nifty Baggi has ii tricks of note. The first is summoning more than members of its pack to harass you, and the other is spitting a glob of tranquilizing goo that can put you to sleep. Honestly, if you're an experienced Monster Hunter player, you might be feeling a little drowsy fighting this ane.

The Dandy Baggi exists to teach new hunters how to identify when a monster is setting up for a projectile set on or a heavier melee attack like a hip-check, and it does that chore well, but information technology's an otherwise forgettable creature that gets a bit lost amongst the otherwise-swell monster lineup in Rise.

The Great Baggi is technically vulnerable to fire, simply you'd be hard pressed to even find the difference in damage done until you reach High Rank hunts.

Lagombi

(Image credit: Capcom)

Get-go advent: Monster Hunter Portable third

Slightly bigger and more threatening than the Arzuros, only nigh three times equally adorable. A bizarre fusion of carry, wombat, rabbit and penguin, it is impossible to fight a Lagombi without feeling at least a little guilty. They're just and so fluffy!

And yet surprisingly capable in a fight. While their basic claw-swipe attacks are similar to the Arzuros, they mix things up with some high-speed belly-slide attacks, an anchored spinning kick/hip-check and the occasional massive thrown snowball.

While not a dramatic threat, newer hunters who choose heavier, slower weapons may detect the Lagombi leading the dance, and keeping out of melee range with nuance and projectile attacks. Endmost the altitude should be elevation priority. For motivation, just imagine how much good luck you tin can fit in 1 of these rabbit'due south feet.

Aknosom

(Image credit: Capcom)

First appearance: Monster Hunter Rise

A svelte (if ornery) giant bird combining elements of the Kasa-obake (a 1-legged umbrella spirit) from Japanese folklore and the humble crane. One more extremely photogenic creature new to Rising's Kamura region.

The Aknosom attacks with a diverseness of skewering pecks, aggressive and defensive strikes using its flexible cervix-crest, and the occasional round of fireballs. Paying homage to both its mythological and natural inspirations, the Aknosom likes to stand up on one leg while using its less mobile attacks, giving hunters plenty of opportunity to get in close.

Still, not every graceful pose is an invitation to country a few derisive melee hits. Sometimes this bird volition punish such aggression with a clawed spinning kicking. They actually do make monsters swish around here, huh?

Tetranadon

(Image credit: Capcom)

First appearance: Monster Hunter Rise

Wait, did I say classy? I retract that statement. Withal, I cannot deny that this strange amphibious fusion of frog, hippo, platypus, turtle, kappa and sumo wrestler is without charm.

Tetranodon has two distinct fighting styles. By default, it'south a surprisingly agile animate being, attacking with a mixture of pounces, slaps, charges and multi-projectile water elemental attacks, largely protected by its armored shell.

When the fight gets serious, Tetranodon will inflate itself by guzzling a swimming pool'southward worth of water, allowing it to sit upright in a opinion mimicking a sumo wrestler. As well equally the occasional wide-angle water assail, it'll attempt to utilize its enhanced bulk to push button you around, or but squash you apartment with a huge bouncy body-splash attack. Smack its exposed belly enough and it'll debunk, along with its wrestler'south pride.

Royal Ludroth

(Image credit: Capcom)

Offset appearance: Monster Hunter iii

A returning favourite from the Wii era of Monster Hunting. What the Royal Ludroth lacks in size, forcefulness and intimidation factor, information technology more than than makes upwards for in squishiness and absorbency. It'd be an ideal pick for a line of official plush or bath toys.

Often flanked by a pack of smaller females, the Royal Ludroth lives and hunts near h2o, absorbing vast quantities of information technology in its spongey 'mane' to fuel its Waterblight-inflicting mucus (ick) attacks. As the fight wears on and the monster expends its h2o reserves, its mane will visibly deflate and dry out out, forcing it to return to water to recharge its stamina.

Thankfully, they're not quite as intimidating in Rise every bit they were back in Monster Hunter iii. As at that place's no underwater combat engine in Ascension, you'll never take to fight a Royal Ludroth on its home surf-and-turf.

Khezu

(Prototype credit: Capcom)

Starting time appearance: Monster Hunter 1

Nope. Nuh-uh. Nobody wants to exist even inside a mile of a Khezu. I of the original generation of creatures, with the Khezu someone at Capcom way back when decided that a Giger-esque nightmare creature would fit in cracking amongst dragons and dinosaurs. The Khezu is a slimy, rubbery-skinned cavern-dwelling monster, with a Lamprey-like oral cavity at the end of a long, stretchy cervix. Information technology has no eyes.

While not the biggest or toughest animate being you lot'll fight in Rising, Khezu is still a memorable fight cheers to the beast'due south strange, flailing animations and its assortment of electric attacks, both projectiles and defensive auras. You'll know Khezu is charging upward for a big shot when it uses its horrible suction-cup tail to anchor itself to the basis.

Canonically, Khezu reproduce by using their electrical powers to paralyze prey (similar unsuspecting hunters) so inject their parasitic offspring into their stunned victims. The whelps grow, feed and eventually emerge from their host. I don't think anyone's going to guess if you decide never to capture one of these alive.

Great Wroggi

(Image credit: Capcom)

Starting time advent: Monster Hunter Portable 3rd

The third and (thankfully) terminal of the Great lizards you'll be fighting in Monster Hunter Rise, although this i teaches a few key lessons with its reliance on poison mist attacks.

Similiar in build to the Bang-up Baggi and similarly accompanied by expendable minions, the Wroggi tin use its inflatable neck sac to huff clouds of deadly (just generally just irritating) poison at hunters. Some straight attacks, some lingering surface area-denial clouds, just aught that bringing a few poisonous substance antidodes into the fight won't fix.

Getting up-close and aggressive is the order of the mean solar day hither, teaching another key Monster Hunter key: Aim for the part that's giving y'all the most trouble. Suspension its fragile toxicant-spraying $.25 and it'll barely be able to spray its venom beyond biting range. Serves it correct.

Bishaten

(Image credit: Capcom)

Outset appearance: Monster Hunter Rise

I certain hope you like persimmons, because freaky monkey-bird monster Bishaten just loves to share. Only a little larger than a man, Bishaten is capable of amazing acrobatic feats thank you to its gliding wings and massive prehensile hand-tail, which information technology can residue on, or use to hang from walls or ceilings.

While most monsters you lot'll be fighting take some kind of magical or elemental attacks, Bishaten just has a seemingly bottomless pouch packed with persimmons, which it will pelt you lot with constantly through the fight. Fresh orange ones are hard and bargain impact damage, while rotten ones deal expanse-upshot poisonous substance harm.

Non only will yous be getting your five-a-day from this fight, but y'all tin can join in too. Stun a Bishaten at the correct moment and you lot can snag some fruit for yourself to apply as impromptu projectiles. Turnabout is fair play, and monkey see, monkey do.

Somnacanth

(Image credit: Capcom)

Commencement appearance: Monster Hunter Rise

Still another small but graceful animate being native to the Kamura region (a fleck of of a running theme at this point), and yet some other strange combination of myth and nature. In this instance, you're going up against a hybrid of mermaid, sea-ophidian and otter.

The Somnacanth likes to go on mobile, moving quickly around shallow water, and switching to a perched stance balanced on its tail when fighting on land. It keeps hunters at artillery length with sweeping caput and tail attacks, projectile sprays and a powerful slumber-jiff attack that can be disabled by smashing its face in.

Probably the most interesting attack it has is picking upwardly colourful sea-shells when playing around in the water. Somnacanth volition stop and smash its held shell confronting the rocky plate on its tum. If the vanquish is ruddy, expect a fiery explosion, and if the shell is yellowish, then expect a blinding wink. Suddenly I'one thousand glad that otters oasis't figured out this advanced technique.

Volvidon

(Image credit: Capcom)

Offset advent: Monster Hunter Portable third

If the well-chilled Lagombi is the cutest and fluffiest of the bear-blazon monsters in Rise, then the Volvidon is its dark mirror image. Meaner, uglier and packing a stretchy natural language coated in paralyzing venom. It's also part armadillo, clad in fireproof armor plating, giving it solid resistance to impairment (until you fissure through its vanquish) and letting it scroll around at the speed of unsound.

While it shares some of its moveset with Arzuros and Lagombi, Volvidon is faster and more than aggressive, scooting out of range, spitting paralyzing toxin then racing back for an easy hit. A solid counter-swing at it rolling trunk can leave its stunned and ready for a well deserved pummeling, however.

At that place's basically cipher pleasant most fighting a Volvidon, but the absolute nadir of whatever fight is when this atrocious armadillo uses its gas set on. Beware when information technology falls to the ground, trembling, as information technology's almost to unleash a long, visibly wet, extremely brown fart, its entire body convulsing. Get caught in the cloud and you'll suffer the appetite-destroying 'soiling' debuff and a massive blow to your self-esteem.

Basarios

(Image credit: Capcom)

First appearance: Monster Hunter 1

Nevertheless another fellow member of the OG crew, Basarios still knows how to rock, although rolling is more Volvidon'southward matter. In the volcanic biome, Basarios is a mostly archetypical wyvern, simply covered in massive bedrock-like stone armor slabs. Be ready for a dull-going endurance fight.

What you see is what you get with this volcanic-type wyvern. Slow, lumbering attacks, high armor and a few peppery projectiles to keep you on your toes, and an area-effect toxicant gas movement to cease you from crowding information technology too desperately. If overly pressured, Basarios will dig into the footing and swim through solid earth to buy some time.

Curiously, Basarios is the juvenile form of the more graceful Gravios, a monster not nowadays in Ascent. Perhaps nosotros'll be seeing its more nimble and practically armored elderberry variant in the upcoming Sunbreak expansion?

Magnamalo

(Prototype credit: Capcom)

First appearance: Monster Hunter Rise

Y'all know things just got serious when you lot find yourself facing down the monster on the box art. The tiger-like Magnamalo is an extremely dangerous brute of a monster. It'southward fast, tough, it'southward agile, it has attacks for every possible date range and it can switch gears on a moment'southward notice. Plus information technology seems to be channeling the cursed spirit of a samurai, only to proceed things spicy.

Likewise every bit vicious claw attacks, Magnamalo has a spear-like extendable tail with much longer reach than y'all might think. And but to brand things ameliorate, information technology can shoot bolts of nighttime 'hellfire' energy from it as well. Just because it'southward pacing slowly around the arena doesn't mean yous're safe, every bit it covers its grandstanding with sprays of homing projectiles.

When riled up, that spear-similar tail fans out into a wider bladed form with new attacks. Contrary to previous reports, its massive tornado-similar projectile thrust is, in fact, worse than a poke in the center. And whatever yous do, make sure yous're somewhere else if it leaps straight up into the air. Its powered dive-bomb assail is spectacular, but unpleasant to be on the receiving end of.

Mizutsune

(Image credit: Capcom)

First appearance: Monster Hunter Generations

An older monster that fits in perfectly with Rise's rogues gallery. Found near h2o, the Mizutsune blends elements of fob, reptile and fish—equal parts fur, scale and fin, and swish all round. It is also said to be the sworn enemy of a popular web browser.

Mizutsune protects itself with sprays of orbiting bubble projectiles which tin use the nasty stamina-sapping Waterblight debuff if you don't time your arroyo correctly. Given how fast and squirrelly Mizutsune'southward upwardly-close attacks are, it's probably not a good idea to run out of air when tussling with this critter. Non that being at range is safe either, as it has some powerful elemental axle attacks too.

Rising's bubble-fresh version of Mizutsune has picked up a few new tricks, including a direct water-spitting attack, and a few new high-agility attacks when it's enraged. Take intendance, or this 1 will give y'all a thorough lathering.

Almudron

(Image credit: Capcom)

First appearance: Monster Hunter Rise

You'll probably desire to get back to fighting Mizutsune to clean up after tussling with the squishy, mud-slinging titan that is Almudron. This wyvern is old, cranky and doesn't take kindly to people playing with its mud.

Almudron has a long snake-like torso with curt limbs, but an enormous semi-prehensile tail that it uses to fling mud around the arena. Mud tsunamis, pillars and even the occasional wrecking brawl made of the stuff. Nevertheless, I bet it does wonders for its peel—it doesn't look a day over 500.

Almudron is one of the longest monsters in the series, and uses its stretchy stature well. Many of its attacks involve half-burying itself in the mud, its upper one-half free to bite and claw while its tail emerges from the mud elsewhere to slap you effectually. This monster is all about fighting dingy.

Goss Harag

(Epitome credit: Capcom)

Kickoff appearance: Monster Hunter Rise

This unsettling ursine runs hot and common cold—a true bipolar acquit if in that location always was one. The Goss Harag is an enormous and aggressive beast, and that would be bad enough normally. Rather than going bearserk when cornered, Goss Harag stays cool under pressure level and arms up, using its water ice-breath powers to adhere giant ice swords or shield-similar clubs to its paws.

Once equipped, Goss Harag'due south move-set up becomes significantly more than man-like, with measured blade swipes up close, and tossed icicles if you try to go on your altitude. Still, there'due south some fun opportunities to cantankerous swords with information technology, if y'all're willing to go toe-to-toe with this abominable snowman.

If yous're unfortunate enough to get stunned, Goss Harag has besides been known to take reward of your helplessness by marching slowly towards you, sword held loftier before dealing the killing blow. In that location's a degree of intelligent malice here that you don't unremarkably see in your average MH critter. Goss Harag really is scarier than the average bear.

Rakna-Kadaki

(Epitome credit: Capcom)

Commencement appearance: Monster Hunter Rise

Arachnophobes rejoice! No, look, the other affair! Rakna-Kadaki is the first spider-blazon monster to grace the PC, and a distinct departure from the rest of Ascent'south critters. Wrapped in webbing and conveying around a nest-full of every bit horrible spiderlings on its back, Rakna-Kadaki is 1 of the few higher-tier monsters to fight aslope minions.

Aslope the clawing, clubbing and spider web-spitting attacks you'd expect from a giant spider, Rakna-Kadaki fights with the assist of its young. Launched on spider web-tethers from its nest, they aid their mother to grapple around the arena, giving it surprisingly unpredictable movement.

As if being a gigantic horrible mega-spider wasn't enough, Rakna-Kadaki likewise has a suite of flame attacks that tin be launched from both its mouth (for longer flamethrower-style sprays) or jets on its underside to dissuade attacks on its vulnerable flanks. You lot could say this 1's a existent hot mama. But I won't. Because I accept standards.

Thunder Ophidian Narwa

(Image credit: Capcom)

First appearance: Monster Hunter Rise

Paired with Current of air Ophidian Ibushi, Thunder Serpent Narwa is half of Kamura's leading power couple. And so stiff is its bond to its other half that Narwa has completely broken upwardly with the concept of gravity. This colossal dragon lazily floats through the air, (frequently upside-down) bombarding you lot with lasers and just landing when forced to earth by your attacks.

In the face up of such dearest, even the ground itself is starting to give upward. Large chunks of stone float freely through the arena, providing additional footholds during the boxing, and you might need the extra elevation to avert some of Narwa'southward more spectacular projectile barrages.

And the all-time/worst thing? This isn't even Narwa'south last grade.

Wind Serpent Ibushi

(Image credit: Capcom)

First advent: Monster Hunter Rise

Smaller and less fond of lasers than Narwa, Wind Ophidian Ibushi is still a force (of nature) to be reckoned with. Similarly unbound by the pull of gravity, Ibushi is happy to just float effectually the arena, buffeting you lot effectually with blasts of wind and the occasional energy beam.

Ibushi does seem to be the more independent and enterprising of the pair, often seen herding swarms of bottom monsters in the direction of human settlements in Rising's intense Binge battles. Thankfully during these fights, you'll have access to plenty of back up, backup and giant machinegun turrets to drive off this windbag dragon.

With support, information technology's a tough just manageable boxing. Information technology sure would suck to accept to fight both of these free-flying fiends together and without an entire fortress' worth of burn down support, huh? Ah, perish the thought.

Chameleos

(Image credit: Capcom)

Start appearance: Monster Hunter 2

Nearly equally one-time as Rathian and Rathalos, Chameleos is from a simpler era of Monster Hunter, when you could guess everything about a creature from its proper noun. Unsurprisingly, this one's an oversized salamander. Nah, only messing with yous, it's a chameleon.

Despite being the size of several trucks, Chameleos can plow itself nearly invisible, making it very difficult to get a read on its melee attacks. Thankfully yous can disable this ability by breaking its horn or severing its tail, but that likewise requires existence able to see those trunk parts long enough to become the job done. Unfortunately it still has an array of extremely powerful poison attacks when you lot tin can see it, including a health-bar demolishing toxic beam.

Fifty-fifty robbed of its cloaking ability, Chameleos tin make tracking information technology harder past blanketing the area with fog, making Rising resemble an N64 game. Despite its goofy appearance, Chameleos is classified as an Elder Dragon, with an exceedingly loftier threat rating. It'due south a good affair that it chooses to remain unseen until the endgame.

Cherry-red Glow Valstrax

(Paradigm credit: Capcom)

Beginning appearance: Monster Hunter Generations Ultimate

Later on an all-night vodka and Blood-red Bull bender, Monster Hunter's Mother Nature decided that it would exist perfectly reasonable for an Elder Dragon to evolve into a jetfighter, and at present y'all've got to deal with the fallout.

Crimson Glow Valstrax is a sleeker and more aggressive mutation of the box-encompass boss from Generations Ultimate on the Switch, driven into a frenzy by its own biggy power. While normally nesting in the planet'southward upper temper, this 1 has come up down to Kamura to hunt and harass, filling a similar part to the obnoxious Bazelgeuse—simply instead of bombs, Valstrax tin can focus its energies into plasma cannon fire and lightsaber-like axle swords. A true next-gen dragon.

Valstrax is extremely agile for an Elder Dragon, and that's before it turns on its multi-vector thruster wings, at which signal it tin can cross the entire battleground in a flash and turn on a dime. Ever looked at an F-22 Raptor and thought to yourself 'I could take that in a pocketknife fight?' Well, yous tin put that to the examination with this endgame beastie.

The rest

The 19 returning monsters

Monster Hunter Rising has a stacked cast: There are 19 more monsters to fight, all of which appeared in Monster Hunter Globe. A few are long-time favorites (or arch-nemeses), while a scattering really made their serial debut in World dorsum in 2018.

Hither's the total listing of returning beasts:

  • Tigrex
  • Nargacuga
  • Diablos
  • Rathalos
  • Rathian
  • Kushala Daora
  • Rajang
  • Teostra
  • Barioth
  • Barroth
  • Zinogre
  • Diablos
  • Anjanath
  • Bazelgeuse
  • Jyuratodus
  • Kulu-Ya-Ku
  • Pukei-Pukei
  • Tobi-Kadachi

A fine fix of creatures, and I did cheekily omit the bigger, meaner 'Apex' variants that Rise saves for afterward in its campaign. Can't go spoiling everything on day one, can I?

Of course, this dangerous species list is just the beginning. Chase, gear up and get yourself ready for afterward in the year, equally Capcom have confirmed that the upcoming expansion will be getting a simultaneous PC and Switch release this Summer. Non only will Rise's existing monsters get their long-awaited Master rank upgrades, but we'll exist tussling with a slew of new creatures inspired by European myth, headed up by what can simply be described as the Dracula of Dragons. All the elements needed for some spectacular East versus West monster brawls.

Whoever wins, we get to arts and crafts cool new hats.

List Of Monster Hunter Monsters,

Source: https://www.pcgamer.com/monster-hunter-rise-monster-list/

Posted by: raglandfachather83.blogspot.com

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